Youda Camper
- Customize your own campground.
- Attract campers with ads.
- Create a camper's haven!
- OS : 10.4
- CPU : 1.0 GHz
- Memory : 512
- Hard driver (MB) : 21
Recensione per il gioco: Youda Camper
Stanco di sovraffollati, campeggi e maleducato vicini di casa? Spiana il vostro sogno ritiro con servizi igienico-sanitari adeguati, supermercati, e di intrattenimento. Come un proprietario di campeggio si imposta la tenda tasse e gestire il pernottamento di flusso. Soddisfare camper desideri e bisogni guardando la denuncia schermo. Si possono fare piani per aprire un supermercato, bungalow aggiuntivi, e anche di una sala bingo in questa unità di gestione delle risorse di gioco. Come Youda Camper, i grandi spazi aperti è semplicemente meraviglioso.
Find your A-HA! moment with mind-bending puzzles and jigsaw games.
4251 Punti
(vista: 90)
RICHIEDE Windows/MacOS
Età: 3 ANNI E FINODescrizione Del Gioco:
Benvenuti all'aria aperta! Creare ed eseguire il vostro molto proprio campeggio in questa unità di gestione delle risorse di gioco.
AFERON - BigFishGames
I dearly love games like this, that allow you independence in playing the game your own way, in an infinite number of possibilities......World of Zellians is like this too. And, I wish Big Fish would come up with more like them!!! I love building and leveling up on my own terms, put a road here or there, place a tent, a park or even an entertainment of some kind where I WANT IT...and not where the game makes me do it..... I DEFINITLY RECOMMEND THIS GAME.....20 TIMES OVER!!!!!!
If I had to describe this game, I would probably go with 'it's like sim hospital.. but on a camp site.' It literally is you as a player, building a camp site, fulfilling your campers needs and completely little challenges and quests along the way. It's not really that exciting in theory, but it did have me hooked for hours and provided me with a very long fun game to play. Even after everything is 'completed' you still can continue on to manage your campsite. While the graphics are pretty horrible, in the way it reminds you of the good old 90's, it isn't bad enough to put you off the game and in a way even fits with the game. I couldn't recommend this more for lovers of any type of 'Sim' game.
It could be better if you could actually see the people but other that that I love it.
I love city management-type games, and I've enjoyed playing this one through. There are many different types of landscaping, campsites, and entertainment areas (from playgrounds to discos) to choose from, and you have pretty much free rein for where to place your items. There are several frustrating things with this game. First, the graphics are quite poor, and sometimes make it hard to figure out what's going on. For instance, for some of the caravan or bungalows, it's impossible to see if they're already occupied until you mouse over them, meaning you have to waste time to drag the new visitor's car down then, realize you have no free campsites of that type, and then build a new campsite - by which time, the visitors will probably have left. I feel, however, that the basic gameplay is pretty fun, and I hope there will be a sequel!
This game is good, but not the best. I usually play this game if I have nothing to do and not much time to play, as I don't save the games when I'm done. Not really difficult.
This game could have been something that I would really enjoy playing. Loving all kinds of City Builders and Tycoons this has the recipe for success. But somehow it fails in several areas. The graphics is horrible and there is way too much going on at the same time, making you lose oversight and makes it more of a chore than fun. The game concept itself is close to brilliant. You get to create a campsite making room for tents of different sizes and caravans. You need to build facilities and decorate the area according to your visitors wishes. When visitors are coming, you need to make sure to greet them and propose to them a place that might or might not be acceptable to them. And you need to make sure you have parking for your guests cars. You have plenty of options to decorate and build on your property, and the property itself expands ever so often after reaching certain goals of the game. Same with buildings/facilities. Most are disabled at first, but will open as you progress through the game. What makes it more of a chore is that you need to greet visitors, place them, build new facilities, build other things to sort out unhappy visitors, repair used sites and repair sites and facilities ruined by the forces of nature. Sometimes things just disappear without letting you know, which I found quite frustrating. It is not always easy to figure out until it is too late as the graphic quality doesn't make it that easy to see. Everything seems to be happening at once. What I really hope is that the developer of this game takes this concept and refine and update graphics and mechanics to today's standard. I think that will make for an awesome game experience. This version though, falls short and I do not recommend this, at least not without trying it out first. TJ
TM games are suppose to be a tad stressful (that's what makes 'em), this though was way over, there was a lot of text to read, and as the graphics were older then it was a bit blocky, thus this meant that the text was a bit 'rough around the edges' making it harder to read. I could only play the game for around 20 minutes, and because I was still in 'learning' mode there was a lot of text to read. I killed guests, because I didn't put the fire out in time, owing to the fact that the menu/toolbars were not always that intuitive. I missed guests as I didn't always see the cars (or built the tents too late), thus lost customers/income. There was a lot wrong (INMHO) with this game (I couldn't also see the end goal (which for a TM geek like myself is essential), thus I gave up. I personally wouldn't recommend the game, but it may appeal to someone, if you are wanting a camping style game then try 'campground' it is a quirky, but the graphics are better and the game whilst possibly simplistic compared to this at least 'flows' better.